OneEnmeyFire.cs

void Fire()
    {  
        audio.PlayOneShot(fireSfx, 1.0f);
        Instantiate(Bullet, bulletSpawn.transform.position, bulletSpawn.transform.rotation);
    }

Instantiate하게 수정

PlayerDamage.cs

private float initHp = 100.0f;   /* 잠시 수정 */